Hmmm... Kolejna dziwaczna głupota w Warhu ;P
Ale jeśli już nie można zabijać ungorów, to na pewno rany się będą liczyły jako overkill - bo to by było DZIWNE gdyby z ran można było nabić tylko 5 CR przy 5 gorach...
Co sie dzieje?
Panowie, lepiej juz
NIC nie pisać, niż takie rzeczy...
Wiedziałem, żeby nie chwalić poziomu forum...
Wiedziałem....
Q. What is the proper procedure for allocating / removing casualties
in close combat from Beast Herds containing both Gors and Ungors?
A. If your unit only touches Gors at the start of the combat, the
models with the highest Initiative value's attacks can only score
wounds on Gors.
This round of attacks can rack up no more wounds
than the number of Gors, not counting additional wounds from other
circumstances (overkill, etc.).
Any killed Gor models in the front rank would be replaced, by Gors
if available, otherwise by Ungors.
The models with the next highest Initiative value's attacks would
then proceed, and those attacking models touching more than one
type of model have to say what they're attacking against. Again,
attacks against Gors can score no more wounds than the number
of Gors. Also, attacks against Ungors can score no more wounds
than the number of Ungors.
At the Gor's Initiative value in the sequence, the survivors of
the original front row (if any) can fight against their attackers.
The Ungors would not get to strike in this round of close combat,
unless they had models able to strike at the start of the combat
round (with spears for instance) that were not killed.
S. Beasts of Chaos Army Book page 19 / Rulebook page 68