zawsze chcialem pograc halflingami, ale przeszkoda byl brak army lista. z tego wzgledu rozpoczolem prace nad takowym. aby jednak stal sie w pelni grywalny musze go skonsultowac z wami-graczami. mam na dzieje ze za jakis czas stanie sie oficjalnym armylistem :D (zamierzam go wyslac do GW :P)
a oto i on (najlepiej skopiowac i wkleic w notatniku, wtedy bedzie mial najabrdziej przejrzysta forme):
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##.Halfling armylist........................##
##..........................................##
##.(c) devor 07.09.2006..............v0.5.2.##
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<fluff here>
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##..Specjal Rules...........................##
##############################################
+1 dispell dice
hate skavens
ogres ignore halfling panics
donkeys are pigheaded (stupid)
mages and archmages may use any lore of magic
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##..Lords & Heroes..........................##
##############################################
>>Lords<<
Halfling Lord..............90 points per model
Halfling Archmage.........175 points per model
................. +--+--+--+--+--+--+--+--+--+
..................|.M|WS|BS|.S|.T|.W|.I|.A|Ld|
..................+--+--+--+--+--+--+--+--+--+
Halfling Lord.....|.4|.5|.7|.4|.3|.3|.6|.4|.9|
..................+--+--+--+--+--+--+--+--+--+
Halfling archmage.|.4|.3|.5|.2|.2|.3|.5|.1|.8|
..................+--+--+--+--+--+--+--+--+--+
Donkey............|.7|.2|.0|.3|.3|.1|.2|.1|.4|
..................+--+--+--+--+--+--+--+--+--+
>>Equipment<< hand weapon; Archmage may not
choose other equip.; halberd(+6p), long bow
(+15p), great weapon (+6p); he may also wear
light armour (+3p), heavy amrour (+5p),
fullplate armour (8p) and may carry a shield
(+3p);
A Lord and Archmage may choose magic items
(up to 100p);
A Lord or Archmage may ride a donkey (+12p);
if a Lord is mounted, he may have a spear
(+3p) and may bard his mount (+5p)
>>Specjal Rules<< A halfling Archmage is a
Level 3 Wizard. This may be incrased to Level
4 at a cost od +35p;
A Donkey is #pigheaded#(count as being stupid)
>>Heroes<<
Halfling Capitan...........50 points per model
Halfling mage..............60 points per model
................. +--+--+--+--+--+--+--+--+--+
..................|.M|WS|BS|.S|.T|.W|.I|.A|Ld|
..................+--+--+--+--+--+--+--+--+--+
Halfling Capitan..|.4|.4|.6|.3|.3|.2|.6|.3|.8|
..................+--+--+--+--+--+--+--+--+--+
Halfling mage.....|.4|.3|.4|.2|.2|.2|.5|.1|.8|
..................+--+--+--+--+--+--+--+--+--+
Donkey............|.7|.2|.0|.3|.3|.1|.3|.1|.4|
..................+--+--+--+--+--+--+--+--+--+
>>Equipment<< hand weapon; Mage may not choose
other equip.; halberd(+4p), long bow (+10p),
great weapon (+4p); he may also wear light
armour (+2p), heavy armour (+4p) and may carry
a shield (+2p);
A Capitan and Mage may choose magic items (up
to 50p);
A Lord or Archmage may ride a donkey (+9p); if
a Capitan is mounted, he may have a spear
(+2p) and may bard his mount (+3p)
>>Specjal Rules<< A halfling Mage is a Level 1
Wizard. This may be incrased to Level 2 at a
cost od +35p;
A Donkey is #pigheaded#(count as being stupid)
##############################################
##..Core Units..............................##
##############################################
Halfling Farmers............6 points per model
................. +--+--+--+--+--+--+--+--+--+
..................|.M|WS|BS|.S|.T|.W|.I|.A|Ld|
..................+--+--+--+--+--+--+--+--+--+
Farmer............|.4|.2|.4|.2|.3|.1|.5|.1|.8|
..................+--+--+--+--+--+--+--+--+--+
>>Unit Size<<: 10+
>>Equipment<<: Hand weapon, Light armour. May
have spear(+1p), and/or shield (+1p);
one unit may carry a magic banner worth up to
50p;
>>command grup<< may upgrade one Halfling to
champion (8p), standard bearer (8p), musican
(4p)
Halfling Bowman.............6 points per model
................. +--+--+--+--+--+--+--+--+--+
..................|.M|WS|BS|.S|.T|.W|.I|.A|Ld|
..................+--+--+--+--+--+--+--+--+--+
Bowman............|.4|.2|.4|.2|.2|.1|.5|.1|.8|
..................+--+--+--+--+--+--+--+--+--+
>>Unit Size<<: 10+
>>Equipment<<: Hand weapon&bow. May choose
light armour(+1p)
>>command grup<< may upgrade one Halfling to
champion (8p), standard bearer (8p) and/or
musican(4p)
Halfling Militia............7 points per model
................. +--+--+--+--+--+--+--+--+--+
..................|.M|WS|BS|.S|.T|.W|.I|.A|Ld|
..................+--+--+--+--+--+--+--+--+--+
Militiant.........|.4|.3|.4|.3|.2|.1|.5|.1|.8|
..................+--+--+--+--+--+--+--+--+--+
>>Unit Size<<: 5+
>>Equipment<<: Hand weapon, light armour. May
choose bow(+2p), 2 hand weapones (+2p);
>>Specjal Rules<< #skirmishers#
Donkey cavalry.............15 points per model
................. +--+--+--+--+--+--+--+--+--+
..................|.M|WS|BS|.S|.T|.W|.I|.A|Ld|
..................+--+--+--+--+--+--+--+--+--+
Halfling Donkeyman|.4|.3|.4|.3|.2|.1|.5|.1|.8|
..................+--+--+--+--+--+--+--+--+--+
Donkey............|.7|.2|.0|.3|.3|.1|.3|.1|.4|
..................+--+--+--+--+--+--+--+--+--+
>>Unit Size<<: 5+
>>Equipment<<: Hand weapon, light armour. May
have spear(+1p), bow (+5p),and/or shield (+2p)
>>command grup<< may upgrade one Halfling to
champion (+12p), standard bearer (+12p),
musican (+6p)
>>Specjal Rules<< Donkey cavalry are #fast
cavalry#;
A Donkey is #pigheaded#(count as being stupid)
##############################################
##..Specjal Units...........................##
##############################################
0-1 Halfling Scauts........10 points per model
................. +--+--+--+--+--+--+--+--+--+
..................|.M|WS|BS|.S|.T|.W|.I|.A|Ld|
..................+--+--+--+--+--+--+--+--+--+
Scaut.............|.4|.3|.4|.2|.2|.1|.5|.1|.8|
..................+--+--+--+--+--+--+--+--+--+
>>Unit Size<<: 5+
>>Equipment<<: Hand weapon&bow. May choose
light armour(+1p)
>Specjal Rules<< #skirmishers#, #scauts#;
Halfling Hot Pot...........50 points per model
................. +--+--+--+--+--+--+--+--+--+
..................|.M|WS|BS|.S|.T|.W|.I|.A|Ld|
..................+--+--+--+--+--+--+--+--+--+
Hot Pot...........|.-|.-|.-|.-|.4|.2|.-|.-|.-|
..................+--+--+--+--+--+--+--+--+--+
Crew..............|.4|.2|.4|.2|.2|.1|.5|.1|.8|
..................+--+--+--+--+--+--+--+--+--+
>>Unit Size<<: 1 Hot Pot with 3 Halflings crew
>>Equipment<<: Hand weapon
>>specjal rules<<: Treat as a #stone thrower#
from the roolebook with the fallowing changes.
The Hot Pot has a maximum range of 36". Hits
are resloved at S3, with no armour save
allowed. The model under the hole of the
template suffers a S6 hit, with no Armour save
allowed, witch causes D3 wounds;
Halfling Bolt Thrower......45 points per model
................. +--+--+--+--+--+--+--+--+--+
..................|.M|WS|BS|.S|.T|.W|.I|.A|Ld|
..................+--+--+--+--+--+--+--+--+--+
Bolt Thrower......|.-|.-|.-|.-|.7|.3|.-|.-|.-|
..................+--+--+--+--+--+--+--+--+--+
Crew..............|.4|.2|.4|.2|.2|.1|.5|.1|.8|
..................+--+--+--+--+--+--+--+--+--+
note that 1-2 blot throwers count as only 1
specjal unit choice;
>>Unit Size<<:1 Bolth thrower with 3 Halflings
crew
>>Equipment<<:Hand weapon
>>specjal rules<< #bolth thrower# with maximum
range of 36"
##############################################
##..Rare Units..............................##
##############################################
Ogres......................35 points per model
................. +--+--+--+--+--+--+--+--+--+
..................|.M|WS|BS|.S|.T|.W|.I|.A|Ld|
..................+--+--+--+--+--+--+--+--+--+
Ogre..............|.6|.3|.2|.4|.4|.3|.2|.3|.7|
..................+--+--+--+--+--+--+--+--+--+
>>Unit Size<<: 3+
>>Equipment<<:Hand weapon. May have additional
hand weapon(+6p), great weapon (+6p);may have
light armour(+3p)
>>Specjal Rules<<: Ogres cause fear.
##############################################
##..Magic items.............................##
##############################################
>>Weapons<<
runefang: 100p
wounds automatically, no armour save allowed;
shortsword of Merrill: 50p
gives the wearer +1Ws +1S +1A
bow of <kraina zgromadzenia>: 40p
range 30"; it fires a number of shoots equal
to the bearer's Attacks at S4.
>>Magic Armours<<
Charmed Shield: 30p
Counts as shield (6+ as), also discounts
first hit suffer in the battle;
>>Enchanted Items<<
Bootle of Samortha's wine 15p
gives the bearer +1 Ld untill end of turn;
one use only;
Cookie of Luck 10p
gives the bearer one re-roll (d6 only); one
use only;
<-alternatywa->
a character may re-roll any number of dices
at once; one use only;
Enchanted Spoon of Warming 25p
bound speell power level 3;D6 S4 hits (counts
as fire damage);
>>talismans<<
shining amulet 25p
gives the wearer 5+ word save;
>>magic banners<<
Cask of Samortha's Wine 30p
#unbreakable# untill end of turn;one use only
##############################################
najwieksze watpliwosci budza koszta magicznych przedmiotow i poszczegolnych oddzailow (ponad to taf farmerow) a takze zasada fast cavalery na osiolkach. jakie sa wasze opinie na ten temat?