Autor Wątek: List of problems on TWF  (Przeczytany 13973 razy)

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List of problems on TWF
« dnia: Październik 25, 2006, 03:06:50 pm »
Cytat: "Remy"

As we await the 7th Ed FAQ, and cos I had a bit too much time on my hands, I thought I'd put together a shortlist of the topics that have come up here on TWF since 7th Ed came along, along with links to the thread(s) in question where they were raised.

I was doing this for myself mainly so I can prepare to avoid at least a few D6 dice offs later in the game by agreeing what I could with my opponent beforehand, but I thought this might be useful for others, so I thought I'd post it.

Will be interesting to see if these all get covered in the forthcoming FAQ too.

Any significant ones I've missed you think?

(I realise a few of these are not strictly 7th ed issues, but they are all things at least someone hoped would've been answered in 7th Ed. I added one of my own pet peeves too).

Challenges across multi unit combat and moving challenged models.
Awaiting FAQ.

Clip n Slide.
Essentially: what is definiton of “align the battle line”.
Unofficial FAQ: There is no sliding in the rules, but its a matter for gentlemanly agreement between players who want to use it.

Multi-wound unit hit by Bolt Thrower.
Which takes precedence, wound pool rules or Bolt Throwers ‘must kill first model’ to penetrate rules.

Frenzied ‘parts of profile’ all get +1 A.
Unofficial FAQ = steeds etc do now get +1 A, but only parts of profile that can attack. (so Chariot body doesn’t get an attack! WS=0 anyway).

Declaring normal charges with frenzied units & order of movement for frenzied charges and charge responses.

Multiple castings of same RIP spell on same model (spell stacking).

Declaring charges that will clearly fail? (eg. to force a flee response from fleeing units and Skaven weapons, or to get another unit out of charge path)

Tactical Wheel/pivot when charging? (ie: vs. skirmishers, or single model contacting a unit where they want to).

Flee direction of skirmishers and subsequent charge corridor.
Centre of skirmish unit not defined.

Does charge corridor ‘shift’ with each new EITW? EITW being a total mess generally.

‘Parade ground’ wheels – rather than movement tray swivels.
RAW unclear, but most assume you fly models about on movement trays in bizarre rectangle frisbee movement.

Are rank add/reduce manoeuvres subject to any total movement limitations?

Models removed from combat initiative order (eg: new chargers, impact hits) causes some models to now be out of btb contact, which then cannot strike.

Turning in combat 'Free Manoeuvre'
RAW: can never execute this manouevre.
Unofficial FAQ = can turn if you win combat and the turn does not reduce amount of models fighting.

Turning and the incomplete rank.
Awaiting FAQ.

Can’t cascade with an overrun as it takes place at the end of entire combat phase, or is it just the same as a pursuit move.
Unofficial FAQ: Overrun is a special sort of pursuit and should be done when other pursuit moves are made (at the end of the combat, not the combat phase!).

Bigger character models in units and rank bonuses.

Scouts setup and LOS.
Do it like 6th?

Moving through your own units.
There still doesn’t appear to be any rule to prevent this. In fact there is more precedent that you can do it now that fleeing units can do so regularly.


Night Goblin Fanatics (pg 25)

Do they march block the enemy?

Can they fail Terror/Panic/ other psychology checks? (what happens? Nothing?)

What counts as ‘terrain feature’ ie: fanatics on a hill or road = die?

Are they affected by Waargh spell?

Fanatics and the new building rules if NGobs are in the building?

What happens if enemy appear within 8” already?

Mounting Characters on a Chariot doesn’t take a special slot?

Night Goblin Netters
If you hit a unit with multiple nets and they have the Str reduced to zero, are they wiped out?

EDIT: Added more.


  • Gość
List of problems on TWF
« Odpowiedź #1 dnia: Październik 25, 2006, 03:23:34 pm »
ekhm...jacku, popraw mnie jesli sie myle, ale mamy linki do dwudziestu ilus dyskusji, czasem po kilka stron, jak dwie krople wody podobne do naszych z forum, czesto z madymi a czesto z równie głupimi argumentami. I nie raz i nie dwa wnioskow zadnych nie ma, bo i sprawa jest mocno niejasna...myle sie? czy mozemy cokolwiek z tego uzyc jako wykladnie zasad? Bo watpie by komukoliwek chcialo sie cztac to samo, jeszcze raz, tyle ze po  angielsku ;)


  • Gość
List of problems on TWF
« Odpowiedź #2 dnia: Październik 25, 2006, 05:15:50 pm »
Nie mylisz ssię.
To jest dość kompletny zestaw problemów i dyskusji.
Ja nie twierdzę, że masz wszystko przeczytać.
Możesz, jeśli masz ochotę zerknąć co o danym temacie ludzie mówią na TWF.
Uporządkowane. To tyle.


  • Gość
List of problems on TWF
« Odpowiedź #3 dnia: Październik 25, 2006, 05:42:22 pm »
Te pytania to coś jak zły sen sędziego.

Offline Jarek Tyszka

List of problems on TWF
« Odpowiedź #4 dnia: Październik 26, 2006, 09:13:37 am »
JJ odwali kawal dobrej roboty przygotowujac te liste.
Bedzie teraz mozna dopisywac (nawet tymczasowe) rozwiazanie tych problemow, tak aby wszyscy grali tak samo.
czoraj  PiS nie zaprosil dziennikarzy, dzisiaj  my nie zapraszamy PiS'u.
         Jacek Żakowski (Radio Tok FM)

Offline Kenrick Dargoth

Re: List of problems on TWF
« Odpowiedź #5 dnia: Styczeń 13, 2007, 08:30:49 pm »
Cytat: "JJ"
Cytat: "Remy"

więc raczej to nie on "odwalił..."

ale to tylko takie przypuszczenie...
Inni - to piekło"