Skład:
Krzysztof 'Zły' Białek - Eldar - Kapitan
Jakub 'Skark' Wichrowski - SW/DA/SM/inne
Mariusz 'Marios' Krakowczyk - SM/WH/Inne
Jakub 'Vladdi' Podruczny - Orks
Sławek '?' Bogusławski - Tyranids
Plus dobierana trójka
Emanuel 'Eman' Furmańczyk - Blood Angels
- ogromne doświadczenie w grze tą armią i dobre wyniki w tym sezonie, dwa razy na ETC w drużynie no i posiadanie terrorysty z Al Quaidy wzbudza respekt;-)
Wojtek 'Angron' Chroboczyński - Chaos Space Marines
- Teoretycznie najbardziej kontrowersyjny wybór. Zdolny gracz CSM, mało udzielający się w tym sezonie ale z dobrymi wynikami w zeszłym i na swoim podwórku w 3city ( które słabe nie jest ). Wybór podyktowany także doborem innych armii do drużyny, oraz niesamowitym zapałem i pozytywnym nastawieniem do życia a to drużynie zrobi tylko dobrze.
Marcin 'MarcinB' Budziński - Imperial Guard
- Niewidoczny w tym sezonie, ale bardzo pewny gracz. Zawsze równy poziom i sposób myślenia o grze, który jest bezcenny w drużynie. Dwukrotny członek drużyny na ETC i doświadczony gracz IG.
Rezerwa:
Prawie skonczony rulespack
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Rules pack 2009
1. Armies for 1750 pts., Standard Force Organization Chart. We play with 5 edition of the rules.
2. Allowed Armies:
Codex: Chaos Space Marines
- Codex: Daemonhunters
- Codex: Dark Eldar
- DE: Wych Cult
- Codex: Eldar
- Codex: Imperial Guard
- Codex: Necrons
- Codex: Orks
- Codex: Space Marines
- Blood Angels
- Codex: Dark Angels
- Codex: Black Templars
- Codex: Space Wolves
- Codex: Tau Empire
- Codex: Tyranids
- Codex: Witch Hunters
- Codex: Eye of Terror - SM: 13 co.
- Kroot Mercenaries
- Codex Deamons
3. Imperial Armour/forge world rules are not allowed.
4. Official language of the tournament is english. English version of army books and rulebook takes priority over other versions.
5. Special/Individual Characters are allowed with an exception for:
Ghazkul Trakka
Eldrad
Vulkan
Shrike
Khan
Oracle
Last chancers
Masque
which are banned.
6. 8 member Teams
7. Armies restrictions in teams:
One army per codex. To make things clear:
0-1 Eldar
0-1 Tyranids
0-1 Necrons
0-1 Orks
0-1 Codex Space Marines
0-1 Black Templars
0-1 Dark Angels
0-1 Space wolves
0-1 Blood angels
0-1 13 company
0-1 Chaos Space Marines
0-1 Imperial Guard
0-1 Deamon Hunters
0-1 Witch Hunters
0-1 Tau
0-1 Dark Eldar
0-1 Deamons
No Witch Hunters, Deamon Hunters, Deathwatch or Kroot allies in other armies are allowed.
8. Each player must have all codices and rules they're using, army roster, dices, measure tape, templates
9. All official FAQ and Euro Rules Clarifications are in use.
10. Battles have max 2,5h and take place on 72"x 48" tables.
11. Armies have to be fully painted and be WYSIWYG.
12. Referees can give penalty points for cheating????????
13. Battle victory conditions:
"Mixed System"
Fist step - decide who is the winner based on rulebook rules. The result is always 15 (winner) :5 (looser). If it's tied on the objectives both players recieve 10.
Then add/distract points for VPs like this:
Difference in vps:
1450-1750 +5 for vps winner/-5 for vps looser
1150-1449 +4 for vps winner/-4 for vps looser
850-1149 +3 for vps winner/-3 for vps looser
550-849 +2 for vps winner/-2 for vps looser
250-549 +1 for vps winner/-1 for vps looser
0-249 15-5/10-10 stays - no additional points.
Match (Team) Points (Team result consist of all players results.)
86-160 = Win, 2 points
75-85 = Draw, 1 point
0-74 = Loss, 0 points
If two or more teams have the same number of team points (2/1/0) at the end of the tournament, game points gained from all battles will decide the champion.
14. Captains will have 10 minutes before each match to decide who will play with which opponnent. They can consult with and use the help of rest the of the team freely.
Teams will be matched by swiss system. First round is random.
Players during match will be matched by Captains in that way :
"Secret challenge" - At the start of the pairnig captains chose secretly one player - a champion. Champion can be different from round to round. Both names of champions are written down at the start of the pairing on a separate piece of paper and revealed and the end of it. Champions play on the last available table.
After that:
1. Both captains roll the dice.
2. Captain A who rolled lowest puts forward player A.
3. Captain B puts a player to fight player A.
4. Captain A choses a table fot that game.
5. Captain B who rolled highest puts forward player B.
6. Captain A puts a player to fight player B.
7. Captain B choses a table fot that game.
8. Captain A .....
15. We are playing 6 battles
16. Missions
Battle1: Mission: Seize Ground with 5 counters. Deployment: Dawn of War.
Battle2: Mission: Capture and Control. Deployment: Pitched battle.
Battle3: Mission: Annihilation. Deployment: Spearhead
Battle4: Mission: Capture and Control. Deployment: Dawn of War.
Battle5: Mission: Annihilation. Deployment: Pitched battle.
Battle6: Mission: Seize Ground with 5 counters. Deployment: Spearhead
17. Army limitations (composition): None.
18. Army lists which will be published after 8 june 2009 won't be used.
19. Names of players with armies and team army lists are to be sent untill 8 july. Teams that will meet that deadline and will send correct army lists before th 8 july will recieve XXXX????? Team points (as for one team win). In extraordinary circumstances captain's council can award those points even if some of the lists were not sent or were sent incorrect before the deadline.
Army lists are going to be send to and published on secret captains forum. After the deadline (8 july) they are going to be published elsewhere (for all to see).