CHOICE OF WARRIORS
A Warband of Clan Skryre must include at least 3 models. You have 500 Warp tokens which you can use to recruit and equip your Warband. The maximum number of models is 20.
HEROES
Warlock-Engineer Your Warband must be lead by a Warlock-Engineer.
Engineers Your Warband may include up to four Engineers.
HENCHMEN
Clanrats Your Warband may include any number of Clanrats.
Skavenslaves Your Warband may any number of Skavenslaves.
Carriers Your Warband may include no more Carriers than you have Engineers, including the Warlock-Engineer.
Giant Rats Your Warband may include any number of Giant Rats.
Rat Ogre Your Warband may include a single Rat Ogre.
HEROES
WARLOCK-ENGINEER......................60 Warp tokens
The fur of a Warlock is often white as he is a powerful individual and a born leader. They possess a heightened intellect and the diversity and ingenious of their weapons testify to that. The Warlock Engineers spend their days tinkering with arcane machinery powered by a combination of magic, Warpstone fuel and Warplightning.
Profile M WS BS S T W I A LD
Warlock-Engineer 5 3 4 3 3 1 5 1 6
Weapons and armour: The Warlock-Engineer may be armed with weapons and armour from the Engineer Equipment List, but may not wear armour as it interferes with his spell casting. He can also bring to battle one of the Engineers Inventions.
SPECIAL RULES
Leader: Leader: Any warrior within 6" of the Warlock-Engineer may use his Leadership characteristic when taking any Leadership tests.
Wizard: The Warlock-Engineer is a level 1 Wizard.
Warplightning: Although Engineer is a Level 1 Wizard he cannot cast other spells than Warplightning. Warplightning has a difficulty 6+, 8+ or 10+. Nominate one model within 18’ of the caster. For the lowest difficulty level it affects only one model. Each next level allows the Warplightning to hit another model. When the first target is hit, choose the nearest model (friend or foe) within 4’ in the straight line which is also hit. Spell can affect maximum 3 models and cannot affect the same model twice. When there are no models in range the lightning just disappear and had no more effect. Each model affected by this spell takes D3 S3 hits.
0-4 ENGINEERS......................25 Warp tokens
Clan Skryre Engineers operate Clan Skryre weapons and warmachines. Engineers work very close with the Warlock Engineers in developing new weapons.
Profile M WS BS S T W I A LD
Engineer 5 3 3 3 3 1 4 1 5
Weapons and armour: The Engineers may be armed with weapons and armour from the Engineer Equipment List.
HENCHMEN (Bought in groups of 1-5)
CLANRATS................25 Warp tokens to recruit
Every Skaven Clan counts numerous numbers of Clanrats who make up the skilled working force as well as warriors in times of need. In times of need they are given a weapon and a shield and expected to fight for their clan. Those that survive a few battles from a rough militia, of course serving as a warrior grant you the right to feed on the fallen enemies so starvation is somewhat further away.
Profile M WS BS S T W I A LD
Clanrat 5 3 3 3 3 1 4 1 5
Weapons and armour: The Clanrats may be armed with weapons and armour from the Clanrat Equipment List.
SKAVENSLAVES...................10 Warp tokens to buy
One might think that Clan Skryres base is made up of their machineries, but as all clans they rely heavily on countless numbers of slaves. The machines can perform many tasks but are expensive and unreliable, the clan needs a steady stream of resources from their mines. Slaves die from exhaustion, suffocation or cave-ins working in the damp tunnels. In addition many slaves suffer an agonizing death being test subjects for new weapons or sent in to repair something inside a machine, that is still running! Few come out alive and many cogs and wheels display the colour of dried blood.
Profile M WS BS S T W I A LD
Skavenslave 5 2 2 3 3 1 5 1 4
Weapons and armour: The Skavenslaves may be armed with weapons and armour from the Clanrat Equipment List.
CARRIERS..............25 Warp tokens (Bought in groups of 1 model, number of groups may not exceed number of Engineers)
The Jezzails and Warp Fire Throwers are too cumbersome to be handled by a single Engineer so a Clanrat is employed to carry the fuel barrel or hold Jezzail rest as well as to defend the Engineer in battle.
Profile M WS BS S T W I A LD
Carrier 5 3 3 3 3 1 4 1 5
Weapons and armour: The Carrier may not be armed with additional weapons or armour.
SPECIAL RULES
Carriers: The Carriers are bought as groups of Henchmen consisting of a single model per group. You may not buy more Carriers than the Warband includes Engineers (including the leader). An Engineer equipped with a Jezzail or Warp Fire Thrower must join up with a Carrier and form a group.
GIANT RATS..............15 Warp tokens to buy
Clan Moulder breed and sell giant fierce rats, in battle they are used to overrun defenders and are followed by Clanrats who leap upon the remaining defenders.
Profile M WS BS S T W I A LD
Giant Rat 6 2 - 3 3 1 3 1 4
Weapons and armour: The Rats cannot use equipment or weapons.
SPECIAL RULES
Pack size: Giant Rats can be bought in groups as large as you wish.
0-1 RAT OGRE BODYGUARD......................215 Warp tokens to buy
The Warlock-Engineer has been very successful and has managed to afford a mighty Rat Ogre bodyguard for himself.
Profile M WS BS S T W I A LD
Rat Ogre 6 4 3 5 5 3 5 2 5
Weapons and armour: The Rat Ogre is armed with sizeable claws and cannot use weapons and armour, not that it needs them anyway.
SPECIAL RULES
Fear: The Rat Ogre is a huge and frightening monster which causes Fear.
Stupidity: A Rat Ogre is subject to Stupidity unless a Engineer is in base contact with it.
ENGINEERS EQUIPMENT LIST
Hand-to-hand combat weapons:
Dagger (1st free) 2 WT
Mace 3 WT
Hammer 3 WT
Axe 5 WT
Sword 5 WT
Halberd 10 WT
Flail 15 WT
Missile weapons:
Warplock Pistol 30 WT(60 for a brace)
Hand gun 35 WT
Blunderbuss 35 WT
Engineers Weapons:
(A model may only carry a single Engineer weapon and the numbers indicate the number of weapons that can be included in the Warband)
0+ Poison Wind Globes 30 WT
0-1 Warpfire Thrower 60 WT
0-2 Jezzails 60 WT
Engineers Armour:
Helmet 10 WT
Light Armour 20 WT
Warpstone fueled suit 60 WT
ENGINEERS INVENTIONS
Engineers Inventions:
Warp Blades 20 WT
Warp Energy Condenser 30 WT
Warp Power Accumulator 20 WT
CLANRAT EQUIPMENT LIST
Hand-to-hand combat weapons:
Dagger (1st free) 2 WT
Mace 3 WT
Hammer 3 WT
Club 3 WT
Axe 5 WT
Sword 5 WT
Spear 10 WT
Missile weapons:
Sling 2 WT
Armour:
Shield 5 WT
Helmet 10 WT
Light Armour 20 WT
WEAPONS OF CLAN SKRYRE
Clan Skryre have developed a number of frightening and effective weapons. Although many of them are fickle and indiscriminating the carnage and destruction they cause is impressive.
CARRIERS
The Jezzail and Warp Fire Thrower are too cumbersome to be handled by a single Engineer so a Clanrat is employed to carry the fuel barrel or hold Jezzail rest.
SPECIAL RULES
Carriers: The Carriers are bought as groups of Henchmen consisting of a single model per group. You may not buy more Carriers than the Warband includes Engineers (including the leader). An Engineer equipped with a Jezzail or Warp Fire Thrower must join up with a Carrier and form a group.
JEZZAIL
A Warplock Jezzail is a longrifle that fire bullets made of Warpstone and lead fused together. They can punch through amour easier than a human handgun and the range and strength of it is even greater.
Jezzail
Range Strength Dam Save
36" 5 1 -3
SPECIAL RULES
Shooting: The Jezzail takes a complete turn to reload, in addition the Jezzail is a cumbersome weapon that may not be moved and fired in the same turn.
Jezzail rest: If the Jezzail is fired without the Carrier providing the rest the shot is at -1 to hit, however the Engineer may use a window, fence, wall or other rest instead. The Carrier must be in base contact and in front of the Engineer to be able to provide the rest.
WARPLOCK PISTOL
Many Warlocks carry the compact Warplock Pistol for their personal protection. Its punch is as great as the Jezzail but the range and strength is that of a pistol.
Range Strength Dam Save
10" 5 1 -3
SPECIAL RULES
Shooting: The Warplock Pistol takes a full turn to reload so you may only fire it every other turn, if you have a brace of pistols you may fire every turn. All rules that apply to a normal pistol applies to the Warplock Pistol as well.
WARP-FIRE THROWER
The Warpfire Thrower is a device that projects a flaming corrosive mixture, using Warpstone in conjunction with other chemicals and magic creates this volatile mixture. It is crewed by an Engineers that fires the weapon and a Clanrat to carry and pump the barrel of Warpfuel. This much-feared weapon is extremely deadly to both its foes and crew!
Range Strength Dam Save
Large Template 5 1 -2
SPECIAL RULES
Movement: The fuel barrel is heavy and cumbersome so the weapon cannot be moved and fired in the same turn. Further the movement is restricted to moving only, no running or charging.
Unstable fuel: The fuel is highly unstable and the barrel is moved too fast or over bumpy terrain there is a great chanse that the fuel will ignite. The fuel barrel will explode on the D6 roll of 4+ if it is moved 9" or more in one turn or moved over difficult terrain. If the fuel explodes the crew and all models within 2" will take a D3 hits as if hit by the Warp Fire Throwers template.
Shooting: To fire the Warp Fire Thrower place the large teardrop template with the small end in base contact with the Engineer and the round end in the direction you wish to fire. Each model completely covered by the template is hit and models that are touching the template are hit on 4+. Each model hit takes a S5 hit with -2 armour save and may be set on fire. Once fired it takes a complete turn to build up the pressure for another shot.
Hand-to-hand combat: The crew of the Warp Fire Thrower are encumbered and fights with a penalty of -1 to WS. If a critical hit is scored on the Skaven carrying the fuel barrel the fuel barrel explodes on a D6 roll of 4+, just as if the barrel was moved 9" or more in one move.
Set on fire: Roll a D6 per model hit by the template a roll of 4+ set the model on fire and runs around screaming waving his blazing arms. A model on fire will move D6+3" in a random direction in its Movement Phase but may do nothing else. A model that is frenzied ignores the fire and may move and fight as normal, but will still take further damage. In the Recovery Phase roll a D6 and add +1 per friendly model in base contact that helps beat out the flames, on the roll of 6+ the fire is put out. If the fire is not put out the model takes a S5 hit with no armour save and the fire continues to burn. Test to see if the fire goes out in each Recovery Phase until the fire is out or the model goes Out of Action due to the damage sustained.
POISON WIND GLOBES
The Poison Wind is one of Clan Skryre's most infamous weapons, it is a poisonous gas created from Warpstone. It is normally sealed in a glass or crystal sphere and when the globe is shattered a noxious cloud of yellowish-green vapour billows out to fill the area around it with a deadly, choking gas. The Globadiers wear protective breathing devices but unprotected victims are not so lucky as the gas blisters the lungs and throat of anything that breathes it.
SPECIAL RULES
Shooting: A globe may be thrown up to a distance of 2+(Sx2)", but it will automatically deviate D3" in a random direction. If the scatter dice comes up a hit then the globe did in fact hit the mark and doesn't deviate, note that you don't roll to hit as normal.
Damage: Place the small template where the globe hit and each model touched by the template must roll equal to or under T or take a wound at +2 on the injury table or D6+3 if using the alternative combat system. Engineers only take a wound if they roll a 6 as they wear protective breathing masks.
WARPSTONE FUELED SUIT
The Warpstone fueled suit is latest discovery of Clan Skryre. It provides protection for the wearer and also gives him chance to bring deadly Chaingun into battle. But it is as dangerous to foes as to wearer. Only the bravest or most stupid from the Engineers decide to wear this suit in battle.
Warpstone fueled suit confers the wearer 5+ armour save.
SPECIAL RULES
Vulnerable to blasts: Warpstone fuel as a highly flammable substance I very vulnerable to fire or bullets fired from blackpowdered weapons which can strike the spark and blew up fuel tank. When the model wearing warpstone powered fuel is hit by such weapon roll a D6. On a roll of 4 or higher the tank is destroyed and model cannot move or shoot with the Chaingun, but can still fight in close combat. Also place the small template with the center on wearer – each model under it takes a S3 hit treated as shooting flaming attack.
If the fuel was destroyed and you want to bring wearer into next battle you must pay 10WT to repair it or warpstone fueled suit will be lost. Suit cannot be repaired later than after the battle in which it was destroyed.
Warpstone Engine: To operate well the suit needs powerful engine. But (as other weapons and inventions of Clan Skryre) it sometimes doesn’t work properly. At the start of movement phase roll an Altillery Dice for each model wearing warpstone powered suit. Result on the dice is the maximum distance the model can move (maximum distance when charging or marching, to the normal move halve the result). When the Missfire is rolled this is sign that something go wrong. Roll the Scatter Dice and D6 – model makes a move in random direction. When the Hit is rolled model stands in place and is unable to make any move in this turn. Even if the suit suffers malfunction the wearer is able to fire the Chaingun.
CHAINGUN
Chaingun is a multiple barreled weapon driven by Warpfuel. This rapid-fire weapon can shoot great amount of ammunition but it is very inaccurate. Once launched it bursts until the cartridge is empty. When the model want to fire the Chaingun roll a D6 – on a roll of 1 it jams and no shots are fired. On a roll of 2 to 6 place the flame template in front of the wearer – all models that are touched by template are automatically hit. Models fully under the template are hit with S4 and those which are partially under it with S3. Roll to wound as normal.
SPECIAL RULES
Armour piercing: Due to high speed of bullets and their rending abilities Chaingun confers to armour piercing.
INVENTIONS OF CLAN SKRYRE
WARP BLADES
These arcane tools bonded with arms of the Engineers allows them to boost power of the Warplightning. Warplightning spell cast by Warlock-Engineer armed with the Warp Blades are resolved with S4 rather than normal S3.
WARP ENERGY CONDENSER
This item is used co concentrate power of the lightning. Warlock-Engineer equipped with condenser can affect one more model than difficulty level of Warplightning allows.
WARP POWER ACCUMULATOR
This item decreases difficulty level of Warplightning by 1.
Nieco zmodyfikowana przeze mnie wizja bandy Skryre'a. Prosiłbym o jakąś konstruktywną opinię ludzi znających się lepiej ode mnie na Mordheimie...