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Autor Wątek: Nowości Games Workshop  (Przeczytany 825639 razy)

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Offline PaulShin

Odp: Nowości Games Workshop
« Odpowiedź #3780 dnia: Maj 11, 2010, 11:16:09 pm »
No, a ja zbudowałem swoją tak jak tą FW. I teraz jak sobie bym taką GW kupił to nie będą pasować, a ja lubię w Gwardii mieć jednolite wszystko. >.>

Offline morkai

Odp: Nowości Games Workshop
« Odpowiedź #3781 dnia: Maj 12, 2010, 07:10:32 am »
Eeee... taka sobie ta Mantykora. Lemany starsze też mi się podobają bardziej. No ale ramki są syte :)

Offline afruniu

Odp: Nowości Games Workshop
« Odpowiedź #3782 dnia: Maj 12, 2010, 09:12:28 am »
moim zdaniem bardzo dobre podejście do sprawy. podobnie jak ze speederami.
wszystko w jednym boxie. jeden koszt wtryskarek, jeden rodzaj opakowania, nie będzie sytuacji, że jakiś rodzaj pojazdu idzie lepiej, drugi gorzej, w związku z tym jeden asortyment zalega nam na magazynach, a drugiego nadal trzeba dorabiać.
narka
"There must be some kind of way out of here..."

Offline the best of IG

Odp: Nowości Games Workshop
« Odpowiedź #3783 dnia: Maj 12, 2010, 11:25:25 am »
Uuu, piękne te nowe modele  :biggrin: . Chyba mantysia pojdzie na top mojej listy zakupów ( tzn. zaraz po command squadach ).
My little Space Marine
 I used to wonder what battle could be
 My little Space Marine
 Until you shared your bolter with me
 Big Tanks, tons of guns, a beautiful armor faithful and strong
 Sharing honor, it's an easy feat and the Emperor makes it all complete!
 Oh my little Space Marine
 Don't you know you are my very best battle brother!

Offline Mirit

Odp: Nowości Games Workshop
« Odpowiedź #3784 dnia: Maj 12, 2010, 06:09:23 pm »
Ma swój urok, jak dla mnie ForgeWersja = GWersja ;)
t is our shared sense of honour and commonality of cause that unites us and will gives us the power to defeat our enemies.

Offline Wosho

Odp: Nowości Games Workshop
« Odpowiedź #3785 dnia: Maj 17, 2010, 08:49:19 am »

Offline morkai

Odp: Nowości Games Workshop
« Odpowiedź #3786 dnia: Maj 17, 2010, 09:14:13 am »
A host of incredible new Citadel miniatures for both Warhammer 40,000 Chaos Daemons armies and Warhammer Daemons of Chaos armies will soon be released upon mortal battlefields. All will be revealed in July here on the Games Workshop website and in August's issue of White Dwarf magazine, so keep an eye out for more information.

Offline PaulShin

Odp: Nowości Games Workshop
« Odpowiedź #3787 dnia: Maj 17, 2010, 12:14:10 pm »
Wg. Warseera, Horrory, Prince i Seekery w plastiku + coś metalowego.

Offline vanswirr

Odp: Nowości Games Workshop
« Odpowiedź #3788 dnia: Maj 17, 2010, 01:44:11 pm »
Powoli zaczynam tracić nadzieję na Dark Eldarów w tym roku.  :doubt:
Jestem agentem Mossadu, ponadto za czarną robotę płaci mi CIA, FSB, Al-Kaida, koncerny energetyczne, Bilderbergowie, wydział XIII Watykanu, Kult Wielkiego Cthulhu, sztab wyborczy PO i oczywiście sam Szatan.

Offline Inkq

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Odp: Nowości Games Workshop
« Odpowiedź #3789 dnia: Maj 19, 2010, 06:13:42 pm »
Z: http://www.dakkadakka.com/dakkaforum/posts/list/295597.page

Cytuj
I wasnt really paying attention to the "Inquisition" part. Instead I mainly payed attention to the Grey Knight info. Just a couple of little tidbits though...

-Allies rules are indeed gone. No more mystics for you guard players. In fact...none for anybody.

-Inquisitorial stormtroopers brought in-line with Guard ST's.

-Somehow, assassins cannot be used in Grey Knight armies.

-Inquisitor's psychic powers have been boosted significantly, they're really powerful characters now able to wreak havoc BUT they're pretty easy to kill still...still human w/T3. They're really extreme with the ability to rival some of the Special Characters out there in power but with the survivability of Guardsmen with 4+ invuln's. You can still get terminator armour for them but you TRADE your 4+ invuln for Terminator armour for 2+/5++. Basically, you cannot make a tank out of them. Mystics are GONE BTW. I was surprised at this. Daemonhunter's cannont shoot down any old deepstriking thing anymore.

Now, where I was REALLY interested, and kept the guy talking for a while was with the Grey Knights. I hope I got most of this right, I never wrote any down but the jist of the conversation is here...

-"Shrouding" is now as-per night fighting rules. Infantry only gain effect.

-I wasnt able to get any info on the bonuses against daemons, but the "without number" rules are still there for core units and changed just a little bit. The rule isnt the same but it still represents how Grey Knight daemon/chaos drop sites (yes chaos lesser daemons are included) are normally highly infested and there is indeed a problem that warrents them being there.

-No Changes to Grey Knight Weaponry other than stated below. Incinerators are the same, Psycannons are same except for now they're simply Assault Weapons.

-ALL Grey Knights are able to use their SB's in CC now. They also get their charge bonus.

-Nemesis Weapons on power armoured knights are str 6 still, but now RENDING. Justicar loses his power weapon status and is now just Rending with an add'l attack for his SGT status

-The Generic big commander, Grand Master (but with name change), his Nemesis is not simply a Force Weapon, BUT "Demonic Nemesis" rules state that it can Kill Daemons like a Force Weapon can kill non-EW multi-wound Models.

-Terminator Nemesis weapons are still power weapons, but keep in mind...they can use their stormbolters now in CC.

-Storm Sheilds brought in line with SM codex. Terminators can trade SB's for Sheilds for +5pts. Nemesis' can be traded for T-Hamm for free....wierd.

-Storm Ravens are a Heavy support Choice. StormRavens are able to get Scout somehow, but not in their selection. Maybe another Special Character or some Grand Master skill or peice of Wargear or something allows it. No other Scouting or Infiltration availiable in the army. Deepstriking only.

-Dreadnoughts now an Elite Choice, ONLY elites though. Psychic Upgrade availiable but at two levels, think Epistolary/Codicier. (of course, since every Grey Knight is supposed to be a Psycher)

-LR's, now out of the HS slot, Dedicated only now A-la, blood angels. No rhino's, chimera's or razorbacks for Grey Knights still.

-Terminators are Elite OR HQ Retinue still...same as before. Of course this all enables 3xstormraven/Dreadnought and 2xTermi squads at the same time, but you're paying some steep cost in points.

-In a strange twist, PA Grey Knights in the FA selection slot can now have jump packs. Divine Intervention as well. They can still deepstrike via teleportation instead however. Dunno (forgot to ask) if Divine Intervention will apply to this deepstriking or not. It would make sense I suppose...possibly giving you a reason to have a choice between JP's(advantage in Stormraven) or deep strike (advantage to deepstriking below)

-Brother Captain Stern is MUCH like Mephiston. Powerful Psyker, more than normal wounds for a character(either 4or5), Non-IC, T5, 2+/4++, His "RR power" is now a psychic ability turning into a sort of "Warptime" allowing him to RR his hits/wounds/saves/Ld/Ect but with no bonus for the enemy like last time. I suppose thats because it can be nullified now. His price is right around Mephiston level. His "Demonic Nemesis" rules also extend to ANY IC. Basically, his Nemesis can still Slay Eternal Warriors of any type. They're really plugging this Character...he's the "big daddy" in the codex. Sort of a prodigy of Grey Knighthood that even surpasses the Grand Masters in skill.

-"Holocaust". No more "unit" casting for the terminators...only skillful characters can use this one. Can be cast during shooting AND CC if the character is able to throw two powers a turn. Essentially, its an incinerator blast with a 3"+d3 that hits FRIEND AND FOE. AP4, no Cover, No Invuln.

-Sgt Types can be upgraded for psychic abilities too (apparently, they "focus" the squad's psychic abilities like a lens), if they die, no more Phychics for the squad. RR's to hit for unit. This to hit can be for CC OR for shooting. I found out about it when I asked if Purgation squads were still availiable and if they did anything to make them better. He responded with this, five possible weapon upgrades, and the fact that cost went down for the upgrades just a bit to make them more useful. Speaking of that, upgrading incinerators and psycannons sounds like GW realises that you GIVE UP Nemesis weapons for these options...the cost for the weapon trade isnt nearly as much.

-Also, there was something about "Decent of Angels" for deepstriking units. He didnt mention the exact name of the ability, but apparently, Grey Knights are as adept at teleporting as BA's are with Deepstriking JP's.

He talked a little more about how the BA codex was a sort of "test bed" for some abilities that this codex was going to have. They look alot alike but the basic troops here are better...and the point costs reflect it. This army will STILL be very elite and small. But Psychics, characters, and speed with stormravens is "off the chain".

Ciekawie  :biggrin:

Offline vanswirr

Odp: Nowości Games Workshop
« Odpowiedź #3790 dnia: Maj 19, 2010, 07:36:19 pm »
Owszem, ciekawe, tylko kiedy to wydadzą? No i co z moimi dark eldarami ? :evil:
Jestem agentem Mossadu, ponadto za czarną robotę płaci mi CIA, FSB, Al-Kaida, koncerny energetyczne, Bilderbergowie, wydział XIII Watykanu, Kult Wielkiego Cthulhu, sztab wyborczy PO i oczywiście sam Szatan.

Offline Yedli

Odp: Nowości Games Workshop
« Odpowiedź #3791 dnia: Maj 19, 2010, 08:33:16 pm »
Inki w termosce to dobra wiadomość. Ale ani słowa o hostach, chociaż gościu sam przyznaje, że najbardziej interesowali go g(r)eye.
Teatrzyk Różowy Juggernaut
I could hear nothing unusual, although that brought little comfort. In my experience, it's what you don't notice that kills you. ‐ Ciaphas Cain

Offline morkai

Odp: Nowości Games Workshop
« Odpowiedź #3792 dnia: Maj 20, 2010, 07:31:10 am »
Nie mogą zabrać Radykałów. Po prostu im nie wolno. Nie można ot tak zlikwidować jedynych myślących i sensownych jednostek w tej armii...

Offline Nathaniel

Odp: Nowości Games Workshop
« Odpowiedź #3793 dnia: Maj 20, 2010, 09:12:55 am »
Mnie troche bawi to ze dali bata na eternal warriorow, no i juz bardziej bawi mnie dalsza eskalacja IC'ekow.
Nathaniel

In dedicato imperatum ultra articulo mortis
- For the Emperor Beyond the Point of Death

As defenders we stand
... as brothers we fall

Offline vanswirr

Odp: Nowości Games Workshop
« Odpowiedź #3794 dnia: Maj 20, 2010, 10:38:55 am »
no i juz bardziej bawi mnie dalsza eskalacja IC'ekow.


Coż, może za jakieś dwa kodeksy pojawi się rending pony ;)
Jestem agentem Mossadu, ponadto za czarną robotę płaci mi CIA, FSB, Al-Kaida, koncerny energetyczne, Bilderbergowie, wydział XIII Watykanu, Kult Wielkiego Cthulhu, sztab wyborczy PO i oczywiście sam Szatan.

 

anything