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One Man ArmyIf the Grey Knights are too few in number to fight a particularly large and powerful Daemon of the Warp without suffering heavy losses, then they will look to a Nemesis Dreadknight to even the odds. The pilot's Dark Excommunication psychic power can temporarily nullify his target's Daemonic Gifts, allowing him to strike the killing blow whilst his opponent is vulnerable. Its powerful weaponry will happily tear through any enemy army, both at range and in assault. As a 4-Wound Monstrous Creature with the same save as a Terminator armour, the Nemesis Dreadknight's adamantium-alloy skeleton also lends it incredible durabilityArmoured AssaultThe Grey Knights have access to some of the most advanced resources, and their vehicle armoury is no exception with Dreadnoughts, Rhinos, Land Raiders, Stormraven Gunships at their disposal. As the pilots are Grey Knights, they can summon their Fortitude psychic power to recover from the effects of Crew Shaken and Crew Stunned vehicle damage results.Tactical Dreadnought ArmourSuch are the vast resources made available to the Grey Knights, that Terminator armour is widespread throughout the Chapter. As such, Terminator Squads are Troops choices in the army, and have access to a huge variety of equipment with which to bring death to their enemies. Paladins are the champions of the Chapter, each a hero in his own right. These indomitable warriors have 2 Wounds each, and one member of the squad can even be upgraded to an Apothecary, giving the squad Feel no Pain and making them all but unstoppableLeading from the FrontAs one would expect of the mightiest Space Marines in the galaxy, the leaders of the Grey Knights are true heroes of legend. Be they Brotherhood Champions, Brother-Captains or Grand Masters, they are all consummate warriors and highly capable battlefield commanders. Any of these HQ choices will serve you well in battle, but if you want to try a subtler approach, why not field a Grey Knight Librarian and unleash your psychic might on the enemies of Mankind?Flexible FightersA Strike Squad is a Troops choice and the nearest thing to a standard squad as can be found in such an elite army. They can perform any battlefield role to the highest standard, and their generous equipment options perfectly augment the squad's flexibility. An Interceptor Squad is another versatile squad, but to a more extreme degree than the Strike Squad. Equipped with personal teleporters, an Interceptor Squad can be used to launch an all-out assault on an enemy position, or counter-attack, using a teleport shunt to launch into the thick of the fighting. Both squads can use their Hammerhand psychic power to increase their strength in combat, or Warp Quake to disrupt the arrival of enemy reinforcementsAttack & DefenceThe bane of large enemy squads, the piety of a Purifier Squad is such that they can unleash Cleansing Flame, smiting their enemies with a wave of pure psychic energy. Those that survive are no match for the righteous fury of these deadly warriors. By contrast, the Purgation Squad is the last say in heavy firepower. With the ability to field four heavy weapons and even engage targets that are out of their line of sight with the Astral Aim psychic power, none are safe from their wrath
Weapons & Wargear...Each Nemesis weapon type grants different advantages in addition to its status as s force weapon, from the aggressive halberd option (+2 Initiative), to the near impenetrable defence offered by the Nemesis warding stave (2+ invulnerable save in combat). The heavy weapons wielded by the Grey Knights are similarly deadly, with the psycannon offering the dual role of heavy or assault weapon, and the multi-barrelled psilencer able to unleash a ferocious six shots a turn.
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oj tam czepiasz sie szczegołówjestem juz poinformowany za co dziekuje Wołkowi.chociaż nie... nie dziekuje mu bo mam nieprzespana noc