czyli Poko army carnival cd.
był już Nipples,tfu! nippon do WHB,nadeszła pora abym zmierzył się z 40k i stworzył jakiś niebanalny army list...jak pomyślał tak zrobił*znowu chciałbym podziekowac nauczycielom polskiego i geografii za ich współpracę
* ..a ze akurat byłem w heroiczno-polskich klimatach to padło na IG,a żeby było ciekawiej na coś co istnieje tylko w podręczniku do 3ed,i tylko jako króciutka wzmianka-na Kompanię Kawaleryjską...
ci którzy czytali lista do WHB wiedzą jak kocham utrudniać zycie i tworzyc masę nowych reguł
.tym razem nieco mniej,ale i tak :nowe doktryny,dwie nowe bronie,kilka nowych jednostek,i system który można przetłumaczyć dosłownie jako "ród,pochodzenie",od którego zależy kształt armii....brakuje tylko wargearu z prawdziwego zdarzenia,ale to może wkrótce ulec zmianie...enylej-koniec nudzenia,oto jedyna,niepowtarzalna Cavalary Company by Pokpoko
(w języku angielskim,by ułatwić rozeznanie w zasadach)
Cavalary Company:
Strain:choose one strain,that your army will follow-
Industrial:
HQ:Command Squad*,Commisar*(mount all for +10 pts per squad.characters that join squad are assumed to have their mount already)
Elites:Hellhound*,Sentinel Squadron*
Troops:Mounted Rifles*or simple Ulan*squadron,0-1 Storm troopers*
Fast Attack:Mounted Rangers,Armored Fist squad*
Heavy Support:Leman Russ*,0-1 Bassilisk*,Heay Weapon Platoon*(must be mounted for +10pts/squad)
or
Feral:
HQ:Command Squad*,Priest*(mount all for +10 pts per squad.characters that join squad are assumed to have their mount already)
Elite:Hussars,Dragoons
Troops:Lancers,0-1 conscripts*
Fast Attack:Mounted Rangers,Hunting Pack
Heavy Support:Great Beast,Heavy Weapon Platoon*(must be mounted for +10pts per squad),0-1 Armored Fist squad*
note:units with (*) follow their rules given in codex,along with options,special rules and upgrades listed.
Doctrines:they are divided into three groups:Common,Industrial and Feral-all strains can choose Common doctrines,and their own,but may not choose the other(ie. Feral in case of industrial army,industrial in case of Feral army).you may choose the total of 5 doctrines.insted of definition given in the Codex,use the following:all doctrines without (*)may be taken by squads that follow cavalary rules.doctrines with (*)may be taken by all squads and characters(in some cases the doctrine will affect whole army,without exception)
Common:
Skillful Riders:may re-roll difficult terrain tests.+5pts/squad
Reform:unit gains Hit&Run ability.+15pts per squad
Xeno-Mounts:unit loses Fleet ability,but gain +1Sv and adittional attack in htH at S4,whitch is unmodified by weaponry.+4pts per model
Independant Advisor*-advisors are now independant characters,and must be mounted at additional cost of +5pts.+10pts
Industrial Doctrines:
Cyber-Encancement*-follows normal Codex rules+20pts/squad
Comm-net*:unit can buy vox-caster for +5pts.
Trigger Happy:unit may shoot after using Fleet ability,may not assult this turn.+15pts per squad
Bayonet Charge:unit armed with double handed weapons count as armed with pistol+ccw(ie.+1A)
Feral Doctrines:
Honour Bound:+1LD in close combat,must always assult if possible./free
Carpace Armour*:as in codex.+20pts/squad
Steady Arm:unit can re-roll 1's on to hit roll with their Hunting Lances.+5pts per squad
Old Houses:unit consists of nobles who trained form birth in sword fighting eschews any other weapon-unit cannon buy H.Lances but has WS4.+10pts per squad.
Armoury:
Wargear-characters may buy Cavlary Saber for +8pts
new weapons:
AT-Rifle:36" S6 AP4 Rapid Fire-a weapon used by mobile units to destroy ligter armoured vechicles and heavy infantry(obviously based on M82 barret,but also on polish pre-war Ural rifle)
Cavalary Saber-ccw,rending weapon(more to the skills of it's users than to design).
New Units(grouped by their slots,rather than by strain allegiance)
Troops:
Mounted Rifles Squadron:
5-10 models. 8pts per model
WS BS S T W I A Ld Sv
3 3 3 3 1 3 1 7 5+
3 3 3 3 1 3 2 8 5+:Veteran Sargeant
Weapons:Laspistol+CCW
Options:may exchange their laspistols for:Lasgun,Shotgun for free.
two models may be equipped with :Meltagun/plasmagun for +10pts,flamer ofr +6pts or AT-Rifle for +12pts.
whole squad may be equipped with krak grenades for +2pts/model or with meltabombs for +4pts/model.
Character:one model may be upgraded to veteran Sargeant for +6pts. veteran sargeant may choose from Wargear according to codex rules,with the exeption of Power Weapon,whitch he can also buy.
Special Rules:squad follows all Cavalary rules given in Rulebook
Lancers:
5-10 models. 8pts per model
WS BS S T W I A Ld Sv
3 3 3 3 1 3 1 7 5+
3 3 3 3 1 3 2 8 5+-veteran Sargeant
Weapons:Laspistol+CCW
Options:may exchange their CCW for Hunting lance at +3pts/model
whole squad may be equipped with krak grenades for +2pts/model
Character:one model may be upgraded to veteran Sargeant for +6pts. veteran sargeant may choose from Wargear according to codex rules,with the exeption of Power Weapon,whitch he can also buy.
Special Rules:squad follow all rules for Cavlary given in the Rulebook
Hunting Lance:see Codex IG for details.
Fast Attack:
Mounted Rangers
3-8 models. 12pts per model
WS BS S T W I A Ld Sv
3 3 3 3 1 3 1 7 5+
Weapons:shotgun
Options:up to three models may but one of the following: Plasmagun/meltagun for 10pts each,flamer for +6pts,grenade launcher for +8pts.
Special Rules:Cavalary,Scout
Hunting Pack
5-15 Hunting Beasts 1 Handler.8pts per beast,15pts for handler
WS BS S T W I A Ld Sv
3 3 3 3 1 3 1 7 5+ -Handler
3 3 3 3 1 3 1 3 X -Beast
Weapons:Handler have Laspisol+CCW,beats have teeth and claws
Options:beasts may buy up to two of following upgrades:
Agile:+1I for +2pts/model
Vicious:WS4 for +2pts/model
Snappy:+1S for +2pts/model
Special Rules:Cavalary.
always use the handler's Ld for any tests.
Elite:
Hussars
4-8 models. 16pts per model
WS BS S T W I A Ld Sv
4 3 3 3 1 3 1 8 4+
Weapons:Laspistol+Cavalary Saber
Options: up to two models may exchange their Sabers for Power Weapons for +10pts each.
Special Rules:Cavalary
Dragoons:
4-8 models. 14pts per model
WS BS S T W I A Ld Sv
3 4 3 3 1 3 1 8 4+
Weapons:Hellgun
Options:up to two models may exchange their weapons for meltagun/plasma for +10pts each,flamer for +6pts,AT-Rifle for +12pts
Special Rules:Cavalary
Heavy Support:
Great Beast:use rules and point costs for Giant Reptiles from CA-Creature Feature(WD UK292)
Pokpoko
acha-z oczywistych względów armia nie jest nastawiona na wygrywanie,wiec powergamerzy raczej nie znajda tu wiele kombinacji-potworów...ale każdy komentarz czy propozycja miło widziana