301 Pts - Devourers of Vile-Tis Army
Unit Name ## Mv Ini Att Str Def Res Aim Cou Fea Dis Exp Cost
Bysra Shaman Noir 1 15.0 4 3 6 4 7 - - 7 3 0 89.0
--Equipment: Carnivorous Scepter, Composite
armor, Katar, Chains of Darkness; --Abilities:
Born killer, Initiate of Water; --Path: Howls;
--Power: 3
Tribal Trial Mana: Neutral 2; Power: 2; Difficulty: 8; Path: [9.0]
Howls, Shamanism; Range: 10cm Area: One
befriended figurine; Frequency: 1 Duration:
Until end of game;The Magician chooses a trial
before the Incantation of this spell. A Fighter
can only pass one Tribal Trial per game.
SCARIFICATION: the target suffers a Wound of a
STR equal to its RES. The effects cannot be
avoided. If it survives, its RES is increased
by 1D6+2 points. CHALLENGE: the target must
eliminate a fighter whose value in A.P. is
greater than its own. As soon as it has managed
to do so, its INI, ATT, and DEF are increased
by 1 point. JUDGEMENT: roll 6D6. If none of
them indicate a 1, thent he target becomes a
Character. If one does, then it suffers as many
Damage Rolls of a Strength of 10 as it has
rolled 1's. These Wounds cannot be avoided.
Disconcerting Whisper Mana: Water 2; Power: 3; Difficulty: 8; Path: [10.0]
Whispers, Howls; Range: 10cm Area: Individual;
Frequency: Unlimited Duration: Special; For
each miniature affected, roll 1D6 and consult
the following table: (1) - 2.5cm in Movement,
-1 in INI, ATT and DEF (2) + 2.5cm in Movement
(3) + 1 in INI (4) + 1 in ATT (5) + 1 in DEF
(6) + 2.5cm in Movement, +1 in INI, ATT and
DEF. A miniature can be affected by only one
Disturbing Whisper at a time. These bonuses or
penalties cease automatically once the target
obtains a 1 on any die roll.
Tyrant of Vile-Tis 1 15.0 5 6 11 6 11 - - 8 3 0 76.0
--Equipment: Chains of Calamity, Double Claw of
Vile-Tis, Armor; --Abilities: Born killer,
Possessed, Hardened
Voracious Warriors 1 15.0 4 4 7 5 7 - - 5 - 0 30.0
--Equipment: Hunting daggers, Light armor,
Chains of Carnage; --Abilities: Born killer
Voracious Warriors 1 15.0 4 4 7 5 7 - - 5 - 0 30.0
--Equipment: Hunting daggers, Light armor,
Chains of Carnage; --Abilities: Born killer
Goblin Mutant (B) (go) 1 10.0 3 3 6 2 4 - 4 - 1 0 14.0
--Equipment: Picker; --Abilities:
Reinforcement, Mutagenic/0
Goblin Mutant (B) (go) 1 10.0 3 3 6 2 4 - 4 - 1 0 14.0
--Equipment: Picker; --Abilities:
Reinforcement, Mutagenic/0
Goblin Archer (go) 2 10.0 3 2 2 2 2 3 1 - 1 0 20.0
--Equipment: Short bow, Knife, Animal skin;
--Abilities: Reinforcement
#Short Bow STR: 2 / 15-30-45 [0.0]
Goblin Archer (go) 2 10.0 3 2 2 2 2 3 1 - 1 0 20.0
--Equipment: Short bow, Knife, Animal skin;
--Abilities: Reinforcement
#Short Bow STR: 2 / 15-30-45 [0.0]
Goblin Marauder With Club (go) 1 10.0 3 2 1 2 2 - - - 1 0 4.0
--Equipment; Club, Small shield, Charms;
--Abilities: Reinforcement
Goblin Marauder With Sword (go 1 10.0 3 2 1 2 2 - - - 1 0 4.0
--Equipment: Short sword, Small shield, Leather
armour; --Abilities: Reinforcement
rozpiska polegajaca na :
rzucaniu poswiecenia na gobaski z mutacja .... puzniej dajemy minusy plusy z mutacji do resa i tym samym mozna zwiekszyc w mniej ryzykowny sposob resa
a ten hero jest zawalisci skuteczny jak na swoje mozlliwosci
nad caloscia czuwa mieso armatnie z lukami i clubami